![]() ![]() While in whirlwind form, it is immune to all damage, can’t be grappled, knocked prone, petrified, restrained, or stunned. If a saving throw is successful or the effect ends, the target will be immune to the creature’s gaze for 24 hours.Ĭreature utters a blasphemous word, and non-undead targets within 10 feet that can hear the magical utterance have to succeed on a DC 16 Constitution saving throw or else be stunned till the end of its next turn.Ĭreature magically transforms into a huge whirlwind of sand, moving up to 60 feet, and reverting to its normal form. Frightened targets can repeat the saving throw at the end of each turn, ending the effect on a success. The target has to succeed on a DC 18 Wisdom saving throw against the magic or else be frightened for 1 minute. A target has to make a DC 23 Dexterity saving throw, while taking 22 (4d10) lightning damage on failed saves, or ½ as much damage on a successful one.Ĭreature fixes its gaze on 1 creature visible within 10 feet. The dragon can fly up to ½ its flying speed.Īdult Dragons (CR 14)/ Ancient Dragons (CR 20)Ĭreature uses Lightning Storm and magically creates 3 bolts of lightning, each with the ability to strike a target they can see within 120 feet. Teleport- costs 1 to 2 actions, based on the creatureĬreature magically teleports with all equipment it is wearing or carrying, up to about 120 feet to an unoccupied visible spaceĪndrosphinx (CR 17)/ Gynosphinx (CR 11)/ Solar (CR 21)Ĭreature beats its wings, and those within 10 feet of the dragon have to succeed on a DC 19 Dexterity saving throw or else take 13 (2d6 + 6) of bludgeoning damage to be knocked prone. Sand swirls and blinding dust magically form around the creature, and each target within 5 feet must succeed on a DC 16 Constitution saving throw or else be blinded till the end of their next turnĬreature moves up to ½ of its speed, but it does not provoke opportunity attacks for Vampires Legendary ActionĪboleth (CR 10)/ Adult Dragons (CR 14)/ Ancient Dragons (CR 20)Ĭreature makes an attack or uses one of the other actions ![]() This prevents legendary creatures from using temporary poor positioning with their legendary actions at the worst possible moment. ![]() Note that a creature can act only once in between players’ turns. These actions take place directly following a player’s turn in combat. Legendary actions are unique in that they can be employed beyond the creature’s turn. ![]()
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